Pure Box Art

Pure came out late last year, but I didn’t give it much notice because I had recently picked up Motorstorm Pacific Rift. While Pure is like Motorstorm in many respects, it actually reminded me most of SSX, the extreme(ly unrealistic) snowboard racer, a series that I have eagerly awaited a new, true sequel (Aka not SSX On Tour or SSX Blur).

Pure: At Its Best

  • Pure definitely doesn’t try to be realistic. I think that is its strong point, focusing on tricks and huge jumps rather than actual physics. It can be a ton of fun to throw a double backflip while running on the side of the bike. The trick system is nearly a carbon copy of SSX, with progressing trick “levels” , and right down to the way the music fades during “hangtime.”

Pure: At Its Worst

  • While Pure may look and (at first) play well, it ultimately suffers from cheap artificial intelligence, limited track selections along with uninteresting track design, and finally a tiny, repetitive music mix.

Pure: The Verdict

Pure has a lot of shortcomings, especially when compared to franchises like SSX and Motorstorm, both titles which also fight for the attention of the “extreme sports” gamer. The game doesn’t help itself by limiting its vehicle offering to ATVs only, which I expect have much more of a niche appeal than snowboarding or rally racing. 7/10

What did everyone else say?

More importantly, what did you think?