I have never played a Prince of Persia game before this recent installment, which is no small feat considering the series has spanned nearly 20 years. I decided to rent this game based on the reviews it was getting. All in all, I enjoyed the game a lot. It has its annoyances, all of which are typically noted in most of the big site reviews… but it is put together well, like most of Ubisoft’s Montreal’s recent work. The feature that stood out most to me was the cel shaded graphics, a unique look for games these days.
One major criticism in many reviews is the lack of a death penalty in Prince of Persia. Whenever you take too much damage, fall off a cliff, etc, your female cohort instantly revives you back to the nearest solid ground. This tends to make the game extraordinarily easy, especially since the game has very few enemies. Even though the game is easy by today’s standards (and the series, which is notoriously difficult), it is long enough that you won’t find yourself blowing through it in one sitting. I actually appreciated the revive system in the game: it felt realistic for the setting (considering that your companion can teleport anywhere, it makes sense that she can catch you if you fall), and helps the flow of the game: no disjointed loading screens between deaths, etc.
The structure of Prince of Persia is interesting, because it is essentially built on activities within four zones, each housing a different mini boss. While I can tell the developers were trying to create a very unique experience for each boss, the combat system is fairly generic each time, and all but one of the bosses are best dealt with in the same combo patterns. The combat system is visually flashy, but leaves something to be desired, especially compared to the multitude of platforming/adventure games these days. Luckily the focus of the game is not combat, but platforming, a system which Prince of Persia handles flawlessly. Literally, one of the best platforming mechanics in recent memory. There are a few caveats, but in most cases the system feels extremely fluid.
The story, convoluted at times, accomplishes its purpose, and I mentioned in a previous post how much I enjoyed the voice acting of the prince. The prince character is actually a lot like Nathan Drake from Uncharted (not to mention that they share the same voice actor): a mysterious, suave adventurer with a taste for leaping over tall objects. In any case, I haven’t played another Prince of Persia game, so I do not know how the Prince is typically portrayed.
While Prince of Persia may not live up to its predecessors, I feel like it stands out among other recent adventure games, and is absolutely worth a play through.
I have Call of Duty: World at War coming in the mail through gamefly, and I also recently bought a copy of Motorstorm Pacific Rift, so I will post my impressions on these games soon. Happy Holidays!

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December 26, 2008 at 8:42 pm
Zack
I retract my previous statements regarding how much I like this game. It’s really starting to piss me off. The voice acting gets so damn repetitive, and the little 15 seconds cutscenes you activate by clicking on the bitch are so retarded. Plus the entire game is pretty much just climbing or running on the same 4 textures. And those plate things? Do they act differently? And the fact that you can’t die makes the game so unexciting because there aren’t risks for anything. Same deal for Fable 2. I mean, don’t get me wrong, running along the ceiling for the first time is pretty sweet. But when I had to do it for the 7th time in 3 minutes, it becomes a nuisance. This is a game that I would’ve rather just played for an hour in Best Buy and been done with it.
December 26, 2008 at 8:50 pm
frostfell
I agree, I found it was best to play it in short 20 minute sittings to avoid getting worn out on the same old platforming. I also absolutely HATED those plates. They do vary..there are 4 types, but the flying ones and the running ones are really crappy (you unlock a new one each time you activate one of the 4 plates at the temple). If you can, try and finish it, I found my impressions of the game changed alot once I finished the game. I don’t know if you have confronted all of the 4 subbosses yet..my favorite one is the Hunter though.
December 26, 2008 at 8:53 pm
Zack
I’ll try my best to get through it. Only have til tomorrow though, so I don’t know how far I’ll get. Might just try to get some more achievements in it if possible.
ALSO, Far Cry 2 is spectacular. Great graphics. Great missions. Great voice acting. Great weapons. Incredible weathering effects. Plus starting a wildfire is maybe the best thing ever.
December 30, 2008 at 1:27 am
Zack
I never played the game again after I posted that bitchin’ (in both respects) post. The game was severely overrated. SEVERELY. Josh just got me a copy of the Lost videogame that came out a couple years ago, and I have to say I’m more excited to play that than I ever was to boot up Prince to run along the same wall 600 times. Just to see what convoluted things ign (I will never capitalize that shit) had to say about prince, I went on there last night. It was nominated for 360 game of the year!!! It’s pretty frustrating to see my personal favorite game in years (Gears of War 2) sitting in the rejects’ pile next to that turd. Woof.
December 30, 2008 at 7:41 am
frostfell
Well to be fair, ign wasn’t the only site that thought it was a solid game, 1up gave it a B+. I agree with most of the stuff you say though, but I think its probably a personal preference type of thing. I can’t wait to try out Farcry 2.
Also Motorstorm 2 got lost in the mail, so I have to wait another week, but I should have Dead Space and COD 5 soon, maybe tomorrow.